Quantum computing for Grades 4 through 12

A quantum computing curriculum for Grades 4 through 12.

Four student books, four teacher editions, 42 modules and 42 slide decks, adapted from a graduate quantum computing course. Each grade band teaches the same ideas at its own level of mathematics.

Our narrator is Professor Ket, Schrödinger's cat. Schrödinger invented the cat in 1935 to argue that "alive and dead at once" is absurd, and we teach it that way. The cat is not both. Let's find out what really happens.

Quantum Explorers, Student Book, Grades 4 and 5, front cover
Quantum Investigators, Student Book, Grades 6 to 8, front cover
Quantum Foundations, Student Book, Grades 9 and 10, front cover
Quantum Computing and Algorithms, Student Book, Grades 11 and 12, front cover
4
Grade bands, Grades 4–5 through 11–12
42
Classroom modules with lesson plans and assessments
8
Books: a student book and a teacher edition per band
42
Slide decks with speaker notes for teachers
Why MQC

How the curriculum is built.

Four design rules apply to every module.

Scaled, not shortened

Each band is a different learning experience. Grades 4–5 use cards, dice and ripple trays. Grades 11–12 prove that U†U = I. The same ideas, taught four ways.

Scientifically accurate

No book says a qubit is "0 and 1 at the same time," that entanglement sends messages, or that quantum computers are faster at everything. Every myth gets a correction box instead.

Predict before you look

Every lesson follows hook, predict, experiment, observe, explain, check, apply, reflect. Students commit to a prediction out loud before the evidence arrives.

Teacher-ready

Written for teachers without a physics background. Teacher editions carry minute-by-minute plans, answer keys that explain why, misconception scripts, safety notes and source attribution.

The pathway

Four bands.

Students can enter at any band. Each book opens by naming what the previous level gave them and what this level will do with it.

Book 1 · Elementary

Quantum Explorers

Grades 4–5

Stories, games, cards, ripple trays and probability experiments. One central idea per lesson; symbols arrive only after the idea is already understood.

10 modules45–60 min eachE-QC-01 to 10
Book 2 · Middle School

Quantum Investigators

Grades 6–8

Binary numbers, vectors as arrows, simple probability and visual circuits. Students meet |0⟩, |1⟩ and 1/√2, and predict circuit outcomes before running simulators.

12 modules60–75 min eachM-QC-01 to 12
Book 3 · High School I

Quantum Foundations

Grades 9–10

Complex numbers, vectors and matrices, the Born rule, the Bloch sphere. The state vector written exactly, with every step derived rather than asserted.

8 modules75–90 min eachH-QC-01 to 08
Book 4 · High School II

Quantum Computing and Algorithms

Grades 11–12

Tensor products, entanglement, unitarity, circuits, Deutsch–Jozsa, Grover, Shor, QKD, error correction, and a capstone. Reads like a first university text.

12 modules75–90 min eachH-QC-09 to 20
A spiral curriculum

The same ideas return, each time with more precision.

The one thing a student carries unchanged from Grade 4 to Grade 12: zero is always blue, one is always amber. Everything else grows.

ConceptElementaryMiddle schoolHigh school
Bitsswitches and cardsbinary arithmeticstate vectors
Superpositiona possibility gameamplitudes and probabilitynormalized complex amplitudes
Measurementobserve one resultrepeated trialsBorn-rule calculations
Spintwo-way detector storyStern–Gerlach modelbasis states and operators
Entanglementcorrelated-pair puzzleBell-state intuitionseparability and Bell states
Gatesstate-change cardsX, H and CNOT circuitsunitary matrices
Quantum key distributioneavesdropper gameBB84 flowbasis analysis and security assumptions
How every lesson runs

Prediction, then experiment, then explanation.

The explanation comes after the prediction and the experiment. Eight steps, the same in every module and every band.

Hook

A question students already half-know how to answer.

Predict

Everyone commits to a prediction, out loud or on paper.

Experiment

A hands-on activity or a simulation with ordinary materials.

Observe

Record what actually happened, including the surprises.

Explain

Now the idea gets its real name and its real rule.

Check

A short formative check that tests the objective, not reading ability.

Apply

The same idea in a new scenario.

Reflect

What changed in your thinking, and what still puzzles you.

Accuracy commitment

Statements we do not teach as fact.

Popular shortcuts are recorded in a myth table in every capstone chapter, each with the wording we use instead.

  • People often sayA qubit is 0 and 1 at the same time.
    We say insteadA qubit can be in a superposition. When measured, the outcome is 0 or 1, with probabilities set by the state.
  • People often sayn qubits store 2n classical bits.
    We say insteadAn n-qubit state is described by amplitudes over 2n basis states. Measurement does not reveal all of them at once.
  • People often sayEntanglement sends information faster than light.
    We say insteadEntangled outcomes are correlated. No usable message travels between them.
  • People often sayQuantum computers are faster at everything.
    We say insteadQuantum computers offer advantages for specific problems, such as search and factoring, and none for many others.
The books

Eight books, one pair for every band.

Each band has a student book and a teacher edition that contains the complete student text plus a teacher panel after every chapter. Review copies are available to teachers and schools on request.

Contact

Review copies and questions.

Write to us to request a review copy of any book.